CYCLES is an innovative and powerful environment for loop manipulation and granular synthesis. Through a variety of unique and interactive processes, they rip apart and instantly reconstruct the sound into an endless variety of recreated combinations of loops, playable textures, modulating rhythms, generative sequences and pads.
The LOOPS engine is an audio looper, splicer and synthesizer. Audio is driven using an interactive visual timeline that cuts loops into rhythmic segments and re-collages them to create new and irregular formations. Playback parameters facilitate detailed loop manipulation, while parameter modulation and slicing randomization can create further rhythmic evolution.
The GRAINS engine works at the micro level, breaking the loops into tiny fragments and then transforming them into diffuse and amorphous cloud textures. Sound grains of varying size, shape, pitch, volume, panning and direction interact to create a variety of generative soundscapes and movements, with physically modeled modulation introducing natural repetition through animation of parameters in cyclic models.
CYCLES includes over 450 loop sources, divided into six separate packages, each designed to create new and unique directions for music creation. Loops can be used directly as is to generate and develop existing ideas, or, alternatively, can be used exclusively as source material for manipulation within the engine in entirely new sound worlds.