Metamorpha is the first of a new small series of libraries that we will release. The idea is to have beautiful little tools at hand that inspire you and don’t have too much engine. First of all, it’s just plug and play. Both tools will be based on the original recordings of a large library, which will push them in a different direction. But also the sampled instruments that were recorded for this series exclusively as Glockenspiel, various Bells, etc.
Metamorpha: Allmosphere is based on our recent Broken Bells library, which was created in collaboration with Eric McNerney, who is best known for his work, with beautiful Void Audio, Halflightsamping and Audio Reward. Paul took the original Bell and Bowed recordings that Eric made and created a huge amount of completely different sounds. From beautifully resonating glass pads over a soaring sustain to even synthesized string and copper ensembles and much more. But don’t let a small number of user interface controls fool you, this library may sound loud! We have included several features to help you create a rich, full sound, such as a texture or spread function. But stop talking! Immerse yourself in the beautiful nostalgic and disturbing nature of Metamorpha
Metamorpha: Allmosphere is based on our recent library Broken Bells, which has been produced in collaboration with Erick McNerney, who is best known for his work with Beautiful Void Audio, Halflightsampling and Audio Reward.
Paul took the original Bell and Bowed recordings Erick made and created a vast array of totally different sounds. From beautifully resonating Glass Pads over Soaring Sustains to even Synthesized String and Brass Ensembles and much more. But don’t let the small amount of UI controls fool you, this library can sound big! We included a few features, which help you to create a rich, full sound like the texturizer or the spread function. But enough talking! Dive into the beautiful nostalgic and disturbing nature of Metamorpha: Allmosphere
Metamorpha: Allmosphere does not have a dual, tri or quad layer architecture, but we thought it would just not be necessary since there are no additional effects going on inside Kontakt so you can easily add multiple instances to create your own multis and then using your own gear inside your DAW. For usage there is not much to say. There is a sound selection menu, which can be triggered by clicking on it or using the forward / backward arrows, of course all dynamically purged to save your systems resources. Additionally you’ll get Volume Envelope controls to shape the Envelope Curve of the sound. That’s it for the sound part.
The Shape controls are partly a bit deeper than the sound controls. First of all you’ve got control over Sample Offset, Octave Shift and HighPass and LowPass Filtering, which of course can all be automated. But now to the fun part: The Spread function allows you to create an endless sound variation every time you press a key; The higher you set it the higher the variation will be. Texturizer basically adds two more voices: One hard panned left, one hard panned right. Together with the Spread function does it have the ability to enrich your sounds if you want and you can control the intensity (basically the volume of the two outer voices) by using the “texture” control.
• 115+ Kontakt patches (.nki), 35 Kontakt Multis (.nkm)
• 890 samples (48khz / 24bit)
• 825 MB (ncw compressed from 1.55 GB of raw data)
• Requires Kontakt 5.8.0 or higher – Full version of Kontakt only – Not for Kontakt Player